
Pioneers: Char Stiles explores tools for expression and experience
Notion Podcast
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How to Write a Ray Marching Shader
Ray marching, it's called ray marching because you just pretend you're pixles are casted out from this camera frustrum into three d space. The three d space is defined by what i'm just going to refer to know as a black, kind of like a black box. You create a camera in three d space by just starting to use factor three. So that's a x z coordinate, instead of just an x. Also, plato thought that eye feelers were cast out of your eyes and landed on objects and would touch the objects, and then your eye feelers would come back into your eyes and tell your brain what's out there. And funnily enough,
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