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The Balance of Dungeon Crawlers
At first I thought I wanted it to to feel balanced in a way that people wouldn't be like well that's just clearly not fair. But then at the same time I never wanted to be like well I'm just gonna roll to glory whatever so there was this like tension I always wanted a tension and I don't get this in in all the I look for this in games like games that keep me feeling like desktop dungeons is actually a great example of that, he says. "I've played a lot of it and it must be in kind of my my gaming subconscious when I was making this"