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The Devil's Advocate
Nick: I would love to be able to represent Zach's viewpoint here a little bit. The infrastructures and platforms and just what's involved in like making and releasing a game commercially. You have to be very cynical about it even if you're making a really a relatively, you know, unique or experimental game. Nick: It makes sense where it makes sense to only cover the biggest games and write like a million articles when that comes back that's all people are clicking on the site so I get the business on it that it is frustrating.