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Building a New Terminal App (with Zach Lloyd)

Developer Voices

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Building a GPU-Powered Terminal App

This chapter explores the technical intricacies of developing a GPU-based rendering framework for terminal applications, highlighting the use of shader languages and UI primitives. It discusses the challenges of cross-platform application development, emphasizing the importance of performance optimization and re-rendering. Additionally, the chapter outlines plans to open source the framework by 2025, providing a valuable resource for developers in the Rust ecosystem.

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