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Episode 3 - Yuhei Nasu

Open World: Your Game Localization Podcast

00:00

Is There a Thin Line Between Playing and Young Audiences?

"I completely agree with them on. there's a thin line of looking after the players and the young audience and actually censoring or maybe losing the whole essence of a game," he says. "It's very different from my experience at EAJ, but at the same time, you know, the 12 years of experience I had at EA really helped me start a localization company." He adds that it can be hard to juggle running your own company as well as being a localization producer.

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