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368: Jason Feairheller on Multi-Directional Speed and Power Development

Just Fly Performance Podcast

CHAPTER

How to Use Timing to Assess Agility

I wanted to ask you, we covered boxes and bands a little bit already. And you mentioned you use it in the scope of games. Could you describe actually that game or when you have are doing agility with perception and reaction decisions? Because that really isn't tricky. I mean, I talked about the island tag and the ground is lava idea. But here's a drill I did last week. So basically, someone has to put a foot into the ground or to redirect them backwards and sprint.

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