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71: Surviving the Big Bang with Feral Cat Den (Genesis Noir)

Eggplant: The Secret Lives of Games

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Game Development

The game is incredibly beautiful, super content heavy, super mechanical. It almost feels like it's nearing on par with the level of work that goes into a comic book or a stop motion animation. Did you feel like you had to pad it out? Or even just coming into games and making your first really big commercial game? For me, actually, i like prefer games to be as short as possible because i, i like lots of games.

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