4min chapter

Kopec Explains Software cover image

#117 Early Video Game Console Software

Kopec Explains Software

CHAPTER

Introduction

In this episode we're going to discuss the early era of video game consoles. By today's standards, the Nintendo Entertainment System had incredibly limited hardware. Even with that pretty good Picture Processing Unit and the custom APU, it still was incredibly limited. Yet, thinking about the NES again, some of the most iconic titles of all time were built for it. How did they do that on such limited hardware? What programming language did they use?

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