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Georg Petschnigg: Product design and storytelling at The New York Times

Design Better

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The Prototyping Process at Microsoft

George: I think there's never been a greater need for great high quality information to help people understand more about the world and make better decisions around. George: We're thinking very heavily into film, actually to model out the course of the day. There were oftentimes just getting the right, fixed string in place to manufacture or make something as much even harder than designing the final product. And with digital products, there is actually a very similar piece where you have to think through sort of the system that produces then particular digital interface. But at 53, we had a great chance of doing that. Transition then towards the times later on after it sold sort of 53 and had integrated the work at

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