Eggplant: The Secret Lives of Games cover image

06: Making Spelunky 2 with Derek Yu

Eggplant: The Secret Lives of Games

00:00

How to Make a Game That Stands by Its Design

I think spelunky one felt pretty complete and it didn't feel like. we could fit anything more into spelunkyone. So no, I didn't feellike we had to leave anything out. Let's definitely think of something that I remember from, I think having a conversation with you at PAX. It was like a little bit of an extra time. We were already starting with a pretty complete space and then we're already kind of like pushing that a little bit more. And so it felt very full at that point to us. Then we had to do with spelunky One and it didn’t feel like adding another area. The game maker version is just as

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app