
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
00:00
How to Make a Game That Stands by Its Design
I think spelunky one felt pretty complete and it didn't feel like. we could fit anything more into spelunkyone. So no, I didn't feellike we had to leave anything out. Let's definitely think of something that I remember from, I think having a conversation with you at PAX. It was like a little bit of an extra time. We were already starting with a pretty complete space and then we're already kind of like pushing that a little bit more. And so it felt very full at that point to us. Then we had to do with spelunky One and it didn’t feel like adding another area. The game maker version is just as
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