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Elm Town 83 – Wonder: Meeting people where they are with Ryan Haskell

Elm Town

CHAPTER

Building 'Turbo Champ': A Game Development Journey

This chapter explores the creators' journey in developing 'Turbo Champ' using the Godot engine and its GDScript programming language. They discuss the challenges and rewards of game design, including physics mechanics, AI integration, and drawing comparisons to popular racing games.

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