In the game, theoretic chapter, is pared with another chapter called agent bates modelling. It's again, a one of those points where labelling is interesting. Cause for some age nt base modelling is a subsetter gain theory, no way dyou matter. And as this chapter is all about emergent behavior, if we can define how decision makers in our system indirect what happens based on what they do, then what is the emergent behavior that you can measure? T, it's just amazing how these outcomes,. it's just so clear, you know, if what's the likelihood of the other person doing, or the other player, participant taking this particular choice,