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Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)

New Books in Critical Theory

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Critical Perspectives on Gaming Culture

This chapter examines video games through critical lenses, focusing on themes like gaming Orientalism and cultural representation. It features essays and discussions that explore the complexities of game design and the impact of colonial histories, while advocating for a richer narrative surrounding Asian and Asian American identities in gaming.

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