2min chapter

The Object-Oriented UX Podcast cover image

Episode 010 - Information Archaeology with Ren Pope

The Object-Oriented UX Podcast

CHAPTER

How to Design for the Web or Digital Experiences

Modes are something that is inherently because there's going to be problems with modes as far as intuition. And the other thing too is that it's unique about designing for the web or digital experiences, is that the medium that you design in is the same medium as the production. So sometimes things can get confusing as to when you're talking about the real thing or the actual design itself. Right.

00:00
Speaker 2
And how that's different. Because I'm looking at your, you've got some folders behind you. And they act. Their properties and their capabilities are different than the folders on the computer. And we use, I mean, the original object-oriented UIs where it was desktop, where we had, it was the folder. It was using that metaphor of the desktop. And we had that trash can. And I love the example of like, one example of breaking the laws of physics in an unintuitive way is you remember when to delete a folder, you would drag it to the trash can. To an ejected disk, you would also drag it to the trash can. And it was scary. Every single time, you're like, really? Is this how I'm going to eject the disk? Oh, please don't delete everything off of this disk. Because it was basically, so that, I would say, is one of those things. Like one thing, you know, modes, I guess. Modes is something that is inherently because there's going to be problems with modes as far as intuition because often things in the real world don't have these modes where like, you throw stuff in the trash can, it's all going to get deleted.
Speaker 1
Right. Right. And the other thing too is that it's unique about designing for the web or digital experiences, is that the medium that you design in is the same medium as the production. So to use the building analogy again, you're going to draw a plan out on paper. And then you may make a model at scale. And then there's the actual building. So that's three different mediums. If I build a wireframe in an online tool, the, you know, it's probably using HTML in the background. So you're really using the same thing to build the design that you're going to build the actual product with. So sometimes things can get confusing as to when you're talking about the real thing or the actual design itself.
Speaker 2
Right.

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