Game Dev Advice: The Game Developer's Podcast cover image

Starting Your Own Studio, BioShock Infinite, Anti-Crunch Culture, Learning Patience, Rendering and Graphics, ChatGPT, and Shifting Business Models with Steve Anichini of Disbelief

Game Dev Advice: The Game Developer's Podcast

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The Irony of Stranglehold

I feel like Stranglehold was a much harder project for me personally. The designers and artists on that team got way more of the brunt. I'm particularly impressed with Nanite just because it builds on a lot of stuff that's been building on the industry. And Unreal 5 has got so much crazy interesting stuff going on too.

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