
Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis
The AIAS Game Maker's Notebook
00:00
Balancing Bonus Objectives in Game Design
This chapter explores the complexities of integrating character-specific challenges and bonus objectives in gameplay. The speakers discuss the interplay between player engagement, narrative, and the iterative design process required for crafting meaningful and enjoyable experiences.
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