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From GPU Compilers to architecting Kubernetes: A Conversation with Brian Grant

Tech on the Rocks

CHAPTER

The Evolution of Kubernetes: From C++ to Cloud

This chapter explores the historical transition of Google from single-threaded C++ code to the development of Kubernetes, highlighting the architectural challenges brought about by increasing core counts in machines. It examines the design decisions behind Kubernetes and its predecessor, Borg, emphasizing the innovations necessary for efficient resource utilization and the need for standardization in managing applications across dynamic environments. The discussion also addresses the complexities of application configuration and the importance of fostering collaboration among tech vendors for widespread adoption of new standards.

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