3min chapter

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ML in Production: A DS from Ubisoft Perspective // Jean-Michel Daignan // MLOps Podcast #151

MLOps.community

CHAPTER

How to Reduce Costs at a Gaming Company

Abby, did you want to mention anything before we sign off? This is quite interesting because you have a very clear use case that you've been working on. There's so much scope of the number of things that you can do at a gaming company. When you start getting some of the characters to be powered by chat, GPT, then you can have conversations with them. Yeah, that will be the fun part. So this has been awesome.

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