The (Unofficial) Unreal Engine Podcast cover image

Blueprints and C++

The (Unofficial) Unreal Engine Podcast

CHAPTER

Unreal Engine Scripting

I love seeing when these kinds of developments happen that are simplifying or building on top of an existing infrastructure. Probably the first company that I saw do that really well was Rec Room, which is a VR game that started in VR now. And they created this really fun way to create like your own paintball arenas and that sort of thing entirely within the scripting logic of the world. There was this game on Xbox 360 called Motocross Madness. You could write full, they had a code editor and you could write all this crazy stuff for trading events, all this other stuff. The amount of content that came out of that were the community,. I remember spending a lot of time playing community

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