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87: Fighting Words with Everybody House Games (Babble Royale)

Eggplant: The Secret Lives of Games

CHAPTER

The Wildness of Language

I think when I built Spell Tower, I really didn't know anything about words and hadn't explored them. And then Type Shift was sort of exactly about this. It was like, what does it look like to make a game where the only part of the game is exploring the landscape of English? When you find one of those designs that works, the excitingness of it is kind of limitless. But no, developers stay away from Wertgames. Nobody, nobody come over here. We've done all of them and we don't need any help.

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