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16.22: Scenes and Set Pieces

Writing Excuses

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Planet Mercenary, Roll Play Points Boost Dye Rolls

If players embrace in character their failures, they get roll play points. One of the mechanics we built into planet mercenary is that you can spend these to boost dye rolls and re-roll dice. And one player figured this out so that when it's time to difuse the nuclear weapon, he has accrued all his role played failures. Nothing about that felt steam rolly. Everything felt earned because he had done such a good job of owning all the earlier failures. That's great. When you talk about gear, ah d, i keep, i keep talkn about star wars, and i apologize for that. I don't know why that's the example that leaps to my mind,.

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