
Ep. #58, Game Development with Brenna Moore of Second Dinner
O11ycast
Is There a Pattern for Controlling the Verbosity?
There's a configuration that we can deploy with. So it's not build specific. It is runtime. In the same way that a regular sampling would elect to sample or not. We have one knob to turn for how often root is sampled. The top level span, and a second knob to turned for how often child spans are sampled. Setting both of them to one gets you all the way to profiling setting root spans to one and child spans to zero gets you wide top level events with no children. And some mix of those two gets you not always super relevant data because you're potentially sampling out things that are really important.
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