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Writing Excuses 4.5: Roleplaying Games as Tools for Story Telling

Writing Excuses

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How to Translate Fun Ideas Into a Novel

There's really nothing intrinsically wrong with saying let's take these great ideas and turn them into a novel. The problem is assuming that everything that was fun for your role-playing group will then be fun in the novel as well. In fact I wouldn't even try to take the characters that happened in the role-playing session because they're going to be tied to the people who played those characters. It's also you can walk that line perfectly and end up doing it exactly right, which is probably what Stephen Erickson did.

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