2min chapter

Go Time: Golang, Software Engineering cover image

Go beyond work

Go Time: Golang, Software Engineering

CHAPTER

How to Build a Game of Your Own, Daniela?

Linus: I'm not a big gamer, but occasionally I've come across little extreme games that I thought were really beautiful and well done. But the thing that I always bump against is I can write the logic. There's a huge like Icyberg of game development where you have assets in terms of art, sound effects and music. It's also either kills your game or make the best you give like amazing results. So these are the hard parts and also partnering with the right people can definitely help out today.

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