4min chapter

The AIAS Game Maker's Notebook cover image

Double Fine Art Director, Lisette Titre-Montgomery

The AIAS Game Maker's Notebook

CHAPTER

Early Game Development, Did You Experience That?

There was a lot of e at that time in game development. There were a lot of production practices especially for art, i think, that were really not very humane and just on the floor. For me, i always had to advocate, because i was a parent,. And i had to really be careful with my time, ym. I often worked through lunch, a, until got wiser about that. You know, there is a solid time i had to live ti go pick up my kid before da care. So i think you just have to make it work, and then you have to accept it.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode