
Double Fine Art Director, Lisette Titre-Montgomery
The AIAS Game Maker's Notebook
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Early Game Development, Did You Experience That?
There was a lot of e at that time in game development. There were a lot of production practices especially for art, i think, that were really not very humane and just on the floor. For me, i always had to advocate, because i was a parent,. And i had to really be careful with my time, ym. I often worked through lunch, a, until got wiser about that. You know, there is a solid time i had to live ti go pick up my kid before da care. So i think you just have to make it work, and then you have to accept it.
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