Magic: The Gathering Drive to Work Podcast cover image

#974: Unfinity Design, Part 2

Magic: The Gathering Drive to Work Podcast

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Second X in Slash Amusement Park

The original idea for the attractions was that The everybody playing the game was building a singular park. We wanted we want high variance and so one of the things that was a little cooler for us was instead of you always knowing what you're getting That there's some randomization to what you're opening that is not a known thing. Second X is something we've talked about a lot in design There's something really cool about having this additional random eyes to resource Now it isn't something that we've chosen to do yet in traditional magic, but unstable did play in that space so contraptions were very popular people really liked them.

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