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Three Moves Ahead 544: Darkest Dungeon II Early Access

Three Moves Ahead

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Is There a Balance Issue in Early Access?

I think that there are some major balance issues that could be worked on in early access. In darkest dungeon one, havinga racter who had a stress melt down was basically the end of a run. You can just fight through a ten % health pretty much indefinitely until you start getting bosses that really, really do double hits and so on. It's partly that it's hard to see the relationships, because it is a web of four characters, each with their own relationships. Wich i adding to six different dimensions a instead of just like four individual dimensions of dhistress. But also that, because there are so many different places that things can fall apart, that those things that fall

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