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47 // Designing creative tools with David Hoang

Metamuse

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How to Scale a No Taking Tool Like Obsidian

In the ideal world, you design your tool so that you start with a basic set of primitive abstractions. That's they, as you said, mark, peel it back. Or i think, david, you put it as kind of popping the hood, and you can go down one layer, at least for that spot. But you're not completely off in some new world. You're still within the kind of universe of abstractions that all fits together. And then there's a final step, which might be, which you reference, sir David, which was where you actually do get to the end of what the tool can do for you. Once you ejector no easy going back

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