
Matt Leacock on cooperative game design
Getting2Alpha
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From Design to Game: A Journey
This chapter chronicles the speaker's evolution from graphic design to interaction design within the gaming industry. It highlights key experiences at Claris, Netscape, and AOL, paired with a passion for board game creation that emphasizes learning through failure. The discussion also explores the balance between cooperative and competitive games, focusing on the unique aspects of Pandemic and its innovative narrative-driven gameplay.
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