
Episode 72: IRDC 2013
Roguelike Radio
00:00
Procedural Graphics and FOV Techniques
Jeff explains bleeding tiles for coastlines, 45-degree FOV, and soft falloff to improve visual coherence in procedural worlds.
Play episode from 47:02
Transcript

Jeff explains bleeding tiles for coastlines, 45-degree FOV, and soft falloff to improve visual coherence in procedural worlds.