Eggplant: The Secret Lives of Games cover image

122: Finding Decency in Reality with Gilles De Coster (De Mol)

Eggplant: The Secret Lives of Games

CHAPTER

How to Start a Challenge Design Team

A question from user Sandy Mander who asks, what does the production team look like? More specifically, I'm thinking about the challenge design during pre-production and production. Do you have a specific team working on designing the challenges? Do some of you have a background in game design from other formats such as video games or escape rooms? Not so much. It helps that all of us are quite big nerds. We have seen and played a lot, but we don't necessarily have any backgrounds. The showrunner this year is a structural engineer,. He works in television, but he has no predisposition to lead him where he is right now. But it's a very small team to start

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