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Agency and Narrative in Game Design
This chapter explores the gaps in academic discourse on video game analysis, particularly focusing on player agency within game design. Using the Uncharted and Mass Effect series as case studies, it contrasts different approaches to narrative and gameplay, highlighting the integration of choices and their impact on player engagement. The discussion further examines the intricacies of quest design, evaluating how various elements influence the player's sense of agency and overall experience in video games.