
'The Last of Us' Director Craig Mazin
IndieWire's Filmmaker Toolkit
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The Importance of Control in D&D
I feel like because it's a game that very famously, if you want to finish it, you have to do what Joel does. Those moments where you can choose to stop are so important. And I'm definitely the kind of player that tries to take advantage of all the little things that Naughty Dog leaves for you to look at. The obsession with detail and the general philosophical belief that you should never leave a blank space is something that we aspire to with the show.
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