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Is There a Difference Between Perception and Planning?
I'm not making a claim about simulators. I'm making a claims about the speck division between perception and planning. And planning even in your system, just in general, right? Just in general, you're trying to build a car that drives. If you start to believe that, you realize that what wemo and crews are doing is impossible currently. What we're doing is the perception problem. It's converting the scene into a chess board. So, so alphago is really end to endye is a ye it's end to end. Is thit something you think about, oh, i want to win self driving carfoso?"