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#255: The Great Wall

So Very Wrong About Games

00:00

Is Dark Ages Really Slow?

I really loved how the buildings sort of added on to your combat ability. They get you re-rolls, and I like how it helped out how you fought. There's a potentially okay action selection mechanism that didn't really shake out to be of much interest. But an individual action lets you do hardly anything at all. That made Dark Ages feel slower than it actually was. And so that contributed to the idea that it was three hours to three and a half hours where not much happens.

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