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Creating Movement Problem Solvers With Shawn Myszka: EMP Podcast 35

Evolve Move Play Podcast

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How to Create a Safe Environment in a Task Problem

Games that we play initially are games that give very obvious cues for evasion, i don't get hit. So like iersinterrol, dont tackled. And then we start with really big, open gestures that are related to strikes,. But that contain weighmore information because a well designed marthart strike contains the minimal information possible. We must ins nolater, i think something there that you're saying is something that i always go back to, especially adynamics idea of abundance will precede movement, skill or dexterity.

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