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#13: Creating VFX in Blender, with Ian Hubert

The Andrew Price Podcast

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Exploring the Versatility of VFX in Blender

The chapter dives into the wide range of tasks that can be accomplished by a single artist using Blender for VFX, discussing innovative methods like geometry nodes, shader nodes, procedural modeling, and simulation systems. It also explores the challenges and limitations faced, emphasizing the balance between shortcuts and proper techniques. Additionally, the chapter touches on personal growth in artistry, the impact of technology on acting in CGI scenes, and the shift towards LED volumes in virtual production.

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