
Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games
Three Moves Ahead
The Importance of Explanation in Siege Combat
I was always found it Interesting when compared with my experience with sieve combat Which is generally speaking there's been a path to making things more and more explicit. I don't know if i'm saying it says That one but I know e4 an impurter house Uh battle uh imminent battle indicator that shows like are you gonna win this battle or are you probably gonna win or are we gonna lose some?
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