19min chapter

Game Engineering Podcast cover image

Debuggers and programming from scratch with Ryan Fleury!

Game Engineering Podcast

CHAPTER

Navigating Game Development: Internships and Innovations

This chapter chronicles the speaker's journey through various internships in the tech industry, focusing on their experiences at Google Stadia and work on latency reduction in gaming. They discuss the development of the Rad Debugger and the challenges of onboarding during corporate transitions, alongside personal projects like a structured format editor. Additionally, the chapter contrasts autonomy and structure in different environments, highlighting the growth of skills amidst diverse technical challenges.

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