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What's Next for Unity?
I'm still working on some of the sequence modeling issues and time serious, but it's more in the context of modelling characters in the games. Exciting opportunities there. I have a tweter and lincton, i guess. And tweters b oreshkin and lington. Its boris. There are all of the exciting aspects of it that are related to how we model physics, and how do we merry physics and machine learning?