Dice Exploder cover image

Change The World (The Watch) with Ema Acosta

Dice Exploder

CHAPTER

Exploring the Concept of Games Where Players Cannot Accomplish Anything

Exploring the concept of creating a game where players are unable to achieve any success, specifically in the context of war to highlight its futility. The chapter emphasizes the significance of intentional game design choices and having a clear vision for the game's purpose.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner