
Level and Interaction Design (with Nina Marotta)
Nice Games Club - a gamedev podcast!
The Story of a Level
A level can really be thought of as I kind of think of it more as a movie or a show. You want to introduce your character to what they're getting themselves into, and also give them little breadcrumbs of hey there's something I can do here. There's a story here and then you kind of want to have the big exposition, the big shootout, the big rescue the hostages thing and then kind of a conclusion at the end where you leave it - whether that's through the main door or by taking out the ticket itself. It has a very structured story like cadence to it. It does.
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