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#117 Early Video Game Console Software

Kopec Explains Software

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The Interrupts of Early Systems

The NES ran at 60 frames per second. So there would be 60 times a second that you would have 2,273 CPU cycles to go update all the graphics. programming these early machines was a true symbiosis between hardware and software. What stands the test of time is what people are still playing today: gameplay.

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