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Ory 2 - Combating in Ghosts
I'm really interested in terms of on ory too. You know, there's a lot of tension a that wants happening within the action ars as well. How did you kind of design a score that were reflected both those two things? We decided fairly, fairly early on is that we only actually have combat music when you have to defeat something to progress a. And with that, we found that the sound of eggs, sorry, ah, isa, i think i've played it. Ye ensides, whenever i think of that game now, i think of the sounds that happened as soon as you hit a duel and and that stuff stays with me now.