
Interview with "Citizen Sleeper" Developer Gareth Damian Martin
Remap Radio
00:00
How to Make a Sequel to Citizen Sleeper
The systems are going to be sort of like more complicated and nuanced at the very least. And probably that the player is juggling more on a moment to moment basis as a designer as a writer. Did you come up with a brand new process for how you wanted to manage just Keeping the whole game in front of you as you are putting it together? Or are you able to kind of follow a similar kind of design process that you worked out as you as I made citizen sleeper?
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