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Episode 471 – Game Composer Dren McDonald, 5 Things About The Musician’s Brain, And An AI Music Primer

Bobby Owsinski's Inner Circle Podcast

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How to Create Interactive Sound Design for Games

System for putting in markers as you're recording and then coming up with a way to quickly determine which seemed like the best take at the time was real important. A lot of the same principles apply but the big difference is it's interactive. If you have a gunshot let's say if you're playing a game you don't want to hear the same gunshot over and over and over again that will really ruin the immersion of the project of the game. It doesn't have to sound real but it has to sound there has to be variations so what you learn to do is kind of create different variations of a sound. You even get into having layers of those sounds that can randomize their pitch and

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