
Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa
The AIAS Game Maker's Notebook
00:00
The Development Struggles and Team Collaboration
In this chapter, they discuss the development of the game and how they struggled to determine the movement of the character and the combat mechanics. They considered different ideas but eventually settled on a metroidvania style of gameplay. They also talk about the collaborative nature of their small team and how different team members contributed to different aspects of the game.
Play episode from 42:13
Transcript


