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Is There a Story Within a Game?
Neil Murray: I think there is something magical and unique to games that, henyou're even moving a camera around, also your seeing yourself in that space. So for us, when we tell a very kind of specific author stories with a very specific, am, hyper defined characters, what we're hoping will happen is, through the immersion, through the interactivity, you're putting yourself in the shoes of another character. And then it's lycoc how can we then, you know, we give up some authorship, some control of the player, because we can only control pacing to a certain extent. Am, ha, the order they find cern events or notes or