2min chapter

Eggplant: The Secret Lives of Games cover image

114: Loving Mondays with Cosmo D (Betrayal at Club Low)

Eggplant: The Secret Lives of Games

CHAPTER

The Constraints of a Solo Developer

The game to me the sort of some of the defining characteristics are just it being really tense and tight in this really inspiring way. You can make something that's a rich and characterful and interesting just in a small like nightclub or single location film, you have a lot of confidence in doing that. I'm curious about how do you think about the constraints that you're giving yourselves at giving yourself and as well as having to fit it into your wider universe? What what is most helpful about that and what are your actual development on strange too in terms of like is it money and you need to finish the game by a certain time to be able to put it out or a certain scope you're

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