I think that's the real opportunity for the cloud gaming. I want to bring it back a little bit to your question of David around like the platform based publisher stuff and where those might fall because like Mitch was involved with Riot. And another spin of what that looks like today of in theory, they could become an actual publisher of third party games at some point. But instead they've decided to aggregate all these demands and really keep it's sort of a social networking that there's friends and all of that within their own universe.
We sit down Benchmark’s legendary gaming investors Mitch Lasky and Blake Robbins (now also of the excellent Gamecraft podcast fame) to discuss the history and future of gaming business models. This episode is the perfect bookend to our Nintendo/Sega gaming series this season on Acquired — no one is more qualified than Mitch and Blake to breakdown how the business side of the industry has evolved so radically from the Periscope quarter-drop days to the forever games and platform based publishers of today.
Regardless if you’re a gamer, understanding the incredible innovation that’s taken place over the past two decades in gaming and what it portends for other industries is critical for any founder and investor to understand. Tune in!
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Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.